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Your Portal to the Digital Humanities at the University of Virginia

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Would you like to see how instructors incorporate DH approaches into syllabi for courses taught across the humanistic disciplines?  Here you can search our exhaustive catalog of publicly available syllabi, pinpoint useful assignments, and identify tools and technologies to implement in your classroom.

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Course Summary:

Welcome to Digital History Methods (History and New Media HIST 677-477). This course explores the current and potential impact of digital media on the theory and practice of history. It also counts as a tool of research course, which means that it will provide you with knowledge of “standard tools of research/analysis.” In this course we are going to explore the impact digital technologies on the historian’s craft. The notion of the historian’s craft here is intentionally expansive. Digital tools are effecting nearly every aspect of historical work, including but not limited to; collecting, organizing, presenting and sources; analyzing and interpreting sources; modes of scholarly and broader public communications; techniques for teaching. As a methods course, our focus is entirely about the how of history not the what of history. We will focus on how digital tools and digital sources are affecting historical research and the emerging possibilities for new forms of scholarship, public projects and programs. For the former, we will explore new analytic methods (tools for text analysis and data visualization) along with work on issues related to interpreting born digital and digitized primary sources. For the latter, we will explore a range of digital media history resources, including practical work on project management and design. We will read a range of works on designing, interpreting and understanding digital media. Beyond course readings we will also critically engage a range of digital tools and resources.

Original Instructor: Trevor Owens
Taught at American University in Spring 2019
discipline: History
conceptual difficulty: 2 technical difficulty: 4
Course Summary:

This course explores the impact of digital technologies on notions of narrative or storytelling, examining how these technologies are changing the scope, definition, and ways of creating and experiencing the ‘literary’. We will examine works from four types of digital literature: 1) Writing Machines, or the intersection of the literary and digital 2 algorithms, formats, and programming languages; 2) Hypertext and Hypermedia; 3) Locative Narrative, which makes use of dynamic digital mapping technology to tell stories about and across material space; and 4) Digital Games and Narrative.

Original Instructor: Jason Boyd
Taught at Ryerson University Toronto in Fall 2015
discipline: English
conceptual difficulty: 1 technical difficulty: 3
Course Summary:

What happens when books become screens? When narrative turns into an interactive multimedia experience on a tablet? When reading becomes augmented by statistical analysis and data visualization? When literature is less written than composed as a form of new media art? When communities of readers interact with texts and each other through digital networks? This class invites students to ask these and more questions about how our texts, reading, and interpretive practices are changing in a digital age. We will examine electronic texts as well as experimental books and apps; read literature while exploring how computers can analyze and visualize language; and collaboratively document our experiences across a variety of social media platforms. Our works include classic as well as contemporary texts: some canonical, others experimental. This course requires no special technological skills beyond a basic familiarity with file management and the web. It welcomes students of any disciplinary persuasion, especially those curious to experiment in the classroom.

Original Instructor: Paul Fyfe
Taught at North Carolina State University in Fall 2014
discipline: English
conceptual difficulty: 2 technical difficulty: 3
Course Summary:

This course invites first-year students into a historically ranging, critically intensive, and hands-on learning environment about the technologies by which humans transmit our cultural inheritance and ideas. “Interpretive Machines” takes a long view of how we got to now, from the history of manuscripts, books, and print media to the opportunities for innovation in the digital present. It argues that 1) then and now, our technologies for sharing text, image, and data crucially shape the ideas which they convey, and 2) these contexts can help students plan and execute new mechanisms for communication in the present. The course’s modules offer critical frameworks of background readings and discussions, a lab-like experience with the materials or skills involved, and applied projects for students to experiment with and study. “Interpretive Machines” aims to reward students moving into a variety of disciplines and programs. The course seeks to marry the critical insights of the humanities with the design-and-build impulses of engineering, blending NC State’s “Think and Do” motto into a discovery experience for first-year students. The course also provides a framework for critical and creative thinking as part of NC State University’s QEP program called “TH!NK.” These standards and behaviors of critical + creative thinking, useful in every academic context, are built into the course’s program of activities, many of which are also designed to help you reflect on these very skills (i.e. metacognition). Students will become adept at using the intellectual standards for critical + creative thinking in evaluating the work of others as well as proposing, analyzing, and arguing research questions related to this course’s content.

Original Instructor: Paul Fyfe
Taught at North Carolina State University in Fall 2015
discipline: English, Epistemology, Engineering
conceptual difficulty: 2 technical difficulty: 3
Course Summary:

In the last ten years, the strange quasi-disciplinary formation known as DH or Digital Humanities has renewed the struggle over methods in literary studies. Analyses of digitized texts using computer-assisted techniques promise to transform the kinds of evidence, the methods of interpretation, and the modes of argument which matter to literary scholarship. Data is now a subject of energetic debate in literary studies: what constitutes literary data, and how should it be analyzed and interpreted? How might aggregation and quantification produce new knowledge in literary scholarship? What methods are most appropriate for grappling with the enormous, and enormously messy, world of digitized literary texts and data about literature? This course pursues two aims in parallel: to engage with the history and current practice of literary data analysis, and to introduce the foundational skills of literary data analysis in the R programming language. Class time will be divided between seminar and practical instruction. The seminar discussions trace theoretical debates about literary data from structuralism and scientific bibliography, to experiments in computational stylistics, to contemporary scholarly controversies in and around DH. The practicum surveys the fundamentals of programming and data manipulation, with an introduction to selected numerical techniques and data visualizations. Short homework exercises supplement the in-class instruction, with an emphasis on handling actual literary data of various kinds. There are two major assignments. A short position paper on a theoretical question about literary data and DH is due at midterm. The final assignment is to plan, carry out, and report on a smallscale project in literary data analysis. This project is to be undertaken in small groups; the report will detail methods and interpretations together with code and data. No special technical expertise of any kind is expected; instruction begins from first principles. However, the work of programming does require willingness to experiment, patience in the face of frustration, and the nerve to ask for help as often as needed. Bring your own laptop to class, if you have one; loaner laptops will also be available for in-class workshops. MacOS X and Linux are the preferred operating systems for work in the course, but Windows will be accommodated as well.

Original Instructor: Andrew Goldstone
Taught at Rutgers University in Spring 2015
discipline: English
conceptual difficulty: 2 technical difficulty: 2
Course Summary:

This course is an introduction to digital technology and culture that integrates interdisciplinary knowledge from literary studies, rhetoric and composition, art and design, business, and sociology to prepare students for the technical and cultural challenges of the 21st century. While this class is committed to introducing students to the history and culture of digital technology, it will also provide students with hands-on experiences with digital tools and delve into questions about what makes something digital and how we conceptualize our lives beyond the digital.

Original Instructor: Roger Whitson
Taught at Washington State University in Fall 2016
discipline: Digital Technologies and Culture
conceptual difficulty: 2 technical difficulty: 3
Course Summary:

DTC 375 is an introduction to the historical relationships between technology, communication, and forms of writing. The course gives students an appreciation of the technological history of media, including hands-on encounters with the components, programs, and signals that create various technological effects: from sound to graphics to characters to tactile effects. Divided into the three unit s exploring the history of media that most directly impacted the development of the computer (sound, vision, and text), DTC 375 explores how these media transformed our senses and our techniques of interacting with the world.

Original Instructor: Roger Whitson
Taught at Washington State University in Fall 2017
discipline: Digital Technologies and Culture
conceptual difficulty: 3 technical difficulty: 4
Course Summary:

DTC 356 explores the cultural, aesthetic, and political roles of information and data. Beginning with library classification systems and the structures of Wikipedia, this course then turns to the technological and engineering aspects of data as it is disseminated worldwide, while also exploring how visualization techniques use art and metaphor to communicate complex data to multiple audiences. The course ends with a consideration of hackers and cyberwar, exploring the methods used to strike digital infrastructures and control global populations.

Original Instructor: Roger Whitson
Taught at Washington State University in Fall 2017
discipline: Digital Technologies and Culture
conceptual difficulty: 2 technical difficulty: 3
Course Summary:

DTC 392 explores the cultural and historical impact of video games. We will learn about these issues by engaging in a semester-long project where we will prototype a video game. Video games are not just entertainment: they can be art, a form of political resistance, even a way to persuade other people. You’ll share your prototype with your fellow students, question each other’s assumptions, read research in game studies, and study gaming cultures.

Original Instructor: Roger Whitson
Taught at Washington State University in Spring 2019
discipline: Digital Technologies and Culture
conceptual difficulty: 1 technical difficulty: 2
Course Summary:

Catalog Description 475 [DIVR] Digital Diversity 3 Course Prerequisite: Junior standing. Cultural impact of digital media in cultural contexts; issues of race, class, gender, sexuality online. (Crosslisted course offered as AMER ST 475, DTC 475, ENGLISH 475). Course Description DTC 475 is a continuation of the issues explored in DTC 206, DIGITAL INCLUSION. This course takes as its starting hypothesis the idea that various intersections of oppression exist in the manufacture, programming, design, and disposal of digital technologies. While this course will also explore how, for instance, technology has enabled new methods for visualizing the Other and new forms of accessibility for the differently-abled, it will also argue that these successes are only half of the story. The course proceeds via a series of case studies, emphasizing themes of intersectionality, mindfulness, and access that inform the issues and oppressions we explore.

Original Instructor: Roger Whitson
Taught at Washington State University in Fall 2018
discipline: Digital Technologies and Culture, English, American Studies
conceptual difficulty: 3 technical difficulty: 4

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