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Your Portal to the Digital Humanities at the University of Virginia

Washington State University

This course is an introduction to digital technology and culture that integrates interdisciplinary knowledge from literary studies, rhetoric and composition, art and design, business, and sociology to prepare students for the technical and cultural challenges of the 21st century. While this class is committed to introducing students to the history and culture of digital technology, it will also provide students with hands-on experiences with digital tools and delve into questions about what makes something digital and how we conceptualize our lives beyond the digital.

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DTC 375 is an introduction to the historical relationships between technology, communication, and forms of writing. The course gives students an appreciation of the technological history of media, including hands-on encounters with the components, programs, and signals that create various technological effects: from sound to graphics to characters to tactile effects. Divided into the three unit s exploring the history of media that most directly impacted the development of the computer (sound, vision, and text), DTC 375 explores how these media transformed our senses and our techniques...

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DTC 356 explores the cultural, aesthetic, and political roles of information and data. Beginning with library classification systems and the structures of Wikipedia, this course then turns to the technological and engineering aspects of data as it is disseminated worldwide, while also exploring how visualization techniques use art and metaphor to communicate complex data to multiple audiences. The course ends with a consideration of hackers and cyberwar, exploring the methods used to strike digital infrastructures and control global populations.

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DTC 392 explores the cultural and historical impact of video games. We will learn about these issues by engaging in a semester-long project where we will prototype a video game. Video games are not just entertainment: they can be art, a form of political resistance, even a way to persuade other people. You’ll share your prototype with your fellow students, question each other’s assumptions, read research in game studies, and study gaming cultures.

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Catalog Description 475 [DIVR] Digital Diversity 3 Course Prerequisite: Junior standing. Cultural impact of digital media in cultural contexts; issues of race, class, gender, sexuality online. (Crosslisted course offered as AMER ST 475, DTC 475, ENGLISH 475). Course Description DTC 475 is a continuation of the issues explored in DTC 206, DIGITAL INCLUSION. This course takes as its starting hypothesis the idea that various intersections of oppression exist in the manufacture, programming, design, and disposal of digital technologies. While this course will also explore how, for instance...

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