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DTC 392 explores the cultural and historical impact of video games. We will learn about these issues by engaging in a semester-long project where we will prototype a video game. Video games are not just entertainment: they can be art, a form of political resistance, even a way to persuade other people. You’ll share your prototype with your fellow students, question each other’s assumptions, read research in game studies, and study gaming cultures.

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Catalog Description 475 [DIVR] Digital Diversity 3 Course Prerequisite: Junior standing. Cultural impact of digital media in cultural contexts; issues of race, class, gender, sexuality online. (Crosslisted course offered as AMER ST 475, DTC 475, ENGLISH 475). Course Description DTC 475 is a continuation of the issues explored in DTC 206, DIGITAL INCLUSION. This course takes as its starting hypothesis the idea that various intersections of oppression exist in the manufacture, programming, design, and disposal of digital technologies. While this course will also explore how, for instance...

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For as long as anyone can remember, novelists like Gore Vidal and Phillip Roth have been sounding the death knell of narrative, killed off (we hear) by the rise of screen-based digital media. While it’s true that the sale of printed novels has declined, other forms of interactive storytelling – from video games to “netprov” and virtual reality fiction – have demonstrated how narrative persists , even prospers, in new media. In fact, in Japan, SMS technology has breathed new life into the novel through “cell phone literature,” a popular genre written and distributed in text-message-sized...

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