Skip to main content

IHGC'S READING LAB & DIGITAL HUMANITIES INITIATIVE – "Degenerative AI: The Covert Humanism of ChatGPT"

For many commentators, user-friendly generative AI technologies, such as DALL-E and ChatGPT, herald an onslaught of unreal, informatic simulacra. Media theorist Matthew Kirschenbaum, for example, has predicted a “textpocalypse” in which human-authored texts will be lost in a sea of machine-generated facsimiles. But is the situation really so simple and well-defined, such that we can speak of an inhuman informatic that stands opposite the supposed agency, originality, and critical spirit of human readers and writers?

IHGC'S READING LAB & DIGITAL HUMANITIES INITIATIVE – BOOK SEMINAR on "Code: From Information Theory to French Theory"

In Code, Bernard Dionysius Geoghegan reconstructs how Progressive Era technocracy as well as crises of industrial democracy and colonialism shaped early accounts of cybernetics and digital media by theorists including Norbert Wiener, Warren Weaver, Margaret Mead, Gregory Bateson, Claude Lévi-Strauss, Roman Jakobson, Jacques Lacan, Roland Barthes, and Luce Irigaray.

IHGC – Pop-Up Book Launch with Sandhya Shukla: "Cross-Cultural Harlem"

Cross-Cultural Harlem reveals a dynamic of exchange that provokes a rethinking of spaces such as Black Harlem, El Barrio, and Italian Harlem. Cross-cultural encounters among African Americans, West Indians, Puerto Ricans, Jews, and Italians provide a story of multiplicity that challenges the framework of territorial enclaves. Shukla illuminates the historical processes that have shaped the diversity of Harlem, examining the many dimensions of its Blackness—Southern, African, Caribbean, Puerto Rican, and more—as well as how white ethnicities have been constructed.

Digital Humanities Colloquium featuring Carrie Schroeder

Join in for a lively discussion on Digitising the Colonised Cultural Heritage of Early Christian Egypt with guest speaker Carrie Schroeder

This talk will focus on harnessing digital technologies to enhance access to colonised heritage materials, with a particular emphasis on low-resourced languages. The speaker will examine the technical challenges, collaborative strategies, and labour considerations involved in making these valuable resources more widely available.

 

DHSI-East 2025

DHSI-East 2025 will take place at St Francis Xavier University in Antigonish, Nova Scotia with an aligned event on 9-10 May. Faculty, staff, students, and all interested are welcome.

There will be two concurrent workshops this year: 

"Digital Sustainability and Preservation in Digital Archives Projects,” led by Dr. Constance Crompton (Canada Research Chair in Digital Humanities, University of Ottawa) and Meghan Landry (ACENET); and

Association for Computers and the Humanities (ACH 2025)

Amid rapid societal and technological transformations and historic elections worldwide, ACH fosters dialogue, spaces, and solidarity on equity and justice across local, transborder, and global contexts. ACH 2025 underscores the importance of addressing societal challenges in the digital humanities and beyond, such as racial and gender discrimination, while also highlighting the ramifications of computing and environmental crises. Join us in navigating diverse political milieus and shaping a virtual conference that is just and inclusive.

DH Panel: Digital Futures of Graduate Study in the Humanities

Join the Scholars' Lab & the Digital Humanities Center for an event celebrating the launch of Digital Futures of Graduate Studies, a new edited collection from the University of Minnesota Press that describes itself as a “resource for planning, reimagining, and participating in the digital transformation of graduate study in the humanities.” This roundtable will feature opening provocations and discussions by editor Gabriel Hankins (Clemson University) as well as contributors Alison Booth (UVA English) and Brandon Walsh (UVA Library). Refreshments will be provided.

IHGC'S GAMES LAB – "Loot Drops in the Library: Accessible Teaching with Videogames"

Join the IHGC's Games Lab for a talk by Rachel Hutchinson!

This talk considers the role of the university library in teaching with videogames, focusing on access and logistics through case studies of class assignments. The talk will examine a range of topics for research and how even short blocks of time in the library can be used effectively for student success in game studies. Examples of faculty and student research include identity studies, colonialism, narrative structures in Japanese media, and player-character identification.