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augmented reality

This project explores how new recording technologies such as immersive video, spatial audio, and motion capture can be used to document, preserve, and transmit embodied cultural practices of aboriginal communities in the Northern Territory regions of Australia.

Working closely with the community, the project team will capture communities’ ceremonial dances and music to help archive and preserve their cultural heritage.

By recording multi-modal data, producing educational material, and creating interactive immersive experiences, this work will also lead to the development...

Project


Digital Skriker explores both the theoretical cruxes and archival possibilities enabled by robust and increasingly accessible motion capture and virtual reality technologies using Caryl Churchill’s play, The Skriker (1994) as a case study. Kelli Shermeyer, a doctoral candidate in UVA's English department, is interested in not only in how these technologies might change the way we think about documenting stage movement and gesture, but also how they may be used to create modes of (posthuman?) performance. 

Digital Skriker is a project and adaptation of themes and subjects explored...

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From the website:

About the Project

The 2017-2018 Praxis cohort has moved the material history of UVA out of Special Collections and onto Grounds. Using Augmented Reality applications, our project, titled UVA Reveal, Augmenting the University, challenges the surface of our perceptions of objects and places. UVA Reveal thus explores otherwise hidden stories, histories, and questions surrounding objects and spaces at UVA. In doing so, we hope to prompt users to re-examine everyday environs and critically reflect on the structure, culture, mission, and...

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