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Your Portal to the Digital Humanities at the University of Virginia

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Fridays 1:00-3:30p.m. in CAM 108.

This digital humanities seminar combines archival research and close reading of texts with data visualization to explore new insights into two significant designed landscapes, Park Muskau, Germany and Central Park, New York.  We focus on how concurrent developments in technology and science, changing social practices as well as territorial networks of material and information exchange impacted the form and experience of these 19th century landscapes.

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In FMS 321 we will study the cultural significance of videogames from a number of critical perspectives. As products of a complicated network of social, economic, and technological forces, videogames are dense objects, deeply layered with multiple meanings and hidden histories. Whether we consider early arcade games like Pac-Man or the latest blockbusters like No Man’s Sky, we find that videogames reveal much about our cultural values, hopes and anxieties, and assumptions about the world. We will examine a range of games this semester as we strive to understand both their narrative and...

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The sources for the history of our times are fragile. Joe Ricketts, the billionaire owner of DNAInfo and Gothamist, shut the local news publications down rather than tolerate a unionized workforce. For 11 minutes, Trump was kicked off Twitter. Ian Bogost sees in both episodes a symptom of a deeper problem: both are pulling on the same brittle levers that have made the contemporary social, economic, and political environment so lawless. As public historians, what are we to do about this? There are a lot of issues highlighted here, but let’s start at the most basic. It takes nothing to...

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This course will consist of five modules with a combination of video, written materials, tutorials, and assigned readings. Modules each cover approximately three weeks of the semester, and end with either an online exam or a creative project. Each module will open on its scheduled date, and will include at least one video lecture recorded in advance. Remember that while this course is online, it is not self-paced: discussion topics open every week and are due at the end of the week, and the three scheduled exams and projects are due as listed in this syllabus and will not be accepted...

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We will examine how theoretical discourse has evolved through shifting technological platforms, with particular attention to the challenges software, code, and networks present to our understanding of texts. We will engage with examples of complex procedural works ranging from video games to electronic literature and social media. Each of these new platforms challenges our understanding of knowledge and how knowledge is circulated, curated, and redefined in a web-centric culture. Throughout the course, students will engage with current book-length scholarship on a variety of digital...

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New York has played a crucial role in the history of media, and media have placed a crucial role in the history of New York. New York has been represented by media since Henry Hudson wrote his reports to the Dutch. Media institutions have contributed centrally to its economy and social fabric, while media geographies have shaped the experiences of city living. This course explores media representations, institutions, and geographies across time and is organized around the collaborative production of an online guidebook to the media history of the East Village. Concretely, we will be...

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This course is an introduction to digital technology and culture that integrates interdisciplinary knowledge from literary studies, rhetoric and composition, art and design, business, and sociology to prepare students for the technical and cultural challenges of the 21st century. While this class is committed to introducing students to the history and culture of digital technology, it will also provide students with hands-on experiences with digital tools and delve into questions about what makes something digital and how we conceptualize our lives beyond the digital.

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DTC 375 is an introduction to the historical relationships between technology, communication, and forms of writing. The course gives students an appreciation of the technological history of media, including hands-on encounters with the components, programs, and signals that create various technological effects: from sound to graphics to characters to tactile effects. Divided into the three unit s exploring the history of media that most directly impacted the development of the computer (sound, vision, and text), DTC 375 explores how these media transformed our senses and our techniques...

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DTC 392 explores the cultural and historical impact of video games. We will learn about these issues by engaging in a semester-long project where we will prototype a video game. Video games are not just entertainment: they can be art, a form of political resistance, even a way to persuade other people. You’ll share your prototype with your fellow students, question each other’s assumptions, read research in game studies, and study gaming cultures.

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Catalog Description 475 [DIVR] Digital Diversity 3 Course Prerequisite: Junior standing. Cultural impact of digital media in cultural contexts; issues of race, class, gender, sexuality online. (Crosslisted course offered as AMER ST 475, DTC 475, ENGLISH 475). Course Description DTC 475 is a continuation of the issues explored in DTC 206, DIGITAL INCLUSION. This course takes as its starting hypothesis the idea that various intersections of oppression exist in the manufacture, programming, design, and disposal of digital technologies. While this course will also explore how, for instance...

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